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6th February 2018

Working with Actors

Prior to starting this project I hadn’t done a lot of work with voice actors directly when it came to games/media projects. A few instructional videos here and there but no real character work. Since starting Mercury Blue a few years ago I’ve learned a lot about how to both pick the right actors for […]

24th September 2017

And…..Cut!

Hi, and welcome to the first ever Mercury Blue development blog post! I thought for this blog entry I’d talk a little about how we work with our development team when creating cutscenes. There are some very cool Unity cinematic tools out there and the latest version of Unity (2017) has the new timeline editor […]